![]() Sweep-based CCD uses a Time Of Impact (TOI) algorithm to compute potential collisions for an object by sweeping its forward trajectory using its current velocity. For speculative CCD, set Collision Detection to Continuous Speculative. More info See in Glossary to Continuous or Continuous Dynamic. More info See in Glossary window and set Collision Detection An automatic process performed by Unity which determines whether a moving GameObject with a Rigidbody and collider component has come into contact with any other colliders. More info See in Glossary in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. To use sweep-based CCD, select a RigidBody A component that allows a GameObject to be affected by simulated gravity and other forces. Unity provides the following CCD methods: ![]() More info See in Glossary detection (CCD) ensures that fast-moving bodies collide with objects instead of passing, or tunnelling, through those objects. ![]() Continuous collision A collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion.
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